Honour's Rest
Hunting Expedition


Where honour never rests...

Piccadilly

Keeper of the Hunt

Noé Moreaux

Exalted Hero

Dhini Lundi

Hunter

Kairi Glamateux

Hunter

Andrei Markov

Hunter

Regarding the Hunt

The Honour's Rest Hunting Expedition is a Casual/Heavy RP section of the Honour's Rest tavern with a focus on sharpening the fangs of adventurers new and old! The expedition is located in Ishgard's Empyreum in the 20th ward, plot 8!Join us as the Hunting Expedition embarks on thrilling journeys across various far-flung regions, seeking out and neutralizing formidable creatures. But the adventure doesn't end with the hunt. The Honour's Rest tavern takes pride in transforming these mighty beasts into the latest and greatest meal sets, celebrating the valor of our hunters. Every bite is a testament to the courage and prowess of those who face danger head-on, turning peril into triumph.Each expedition is a test of bravery and skill, with adventurers facing off against monstrous scalekin lurking in the Ul'dahn sewers and deceitful vilekin camouflaged in forested realms. The thrill of combat, the rush of adrenaline, and the glory of victory are the hallmarks of our mission.Join us now and experience the camaraderie, exploration, and honor that come with being part of the Honour's Rest Hunting Expedition. Here, every mark is a chance to forge new legends, celebrate heroic feats, and bask in the glory of adventure. Unleash your inner warrior and make your mark on the world!Only at Honour's Rest! Where honour never rests~

Regarding the Monster Garden

Brave souls of Ishgard, the time has come (every 1st, 3rd, and 5th Friday of the month) to test your mettle in the Monster Garden! This grand tournament, held in the revered grounds of Honour’s Rest, calls upon the fiercest warriors and cunning hunters to showcase their prowess in a battle against the most fearsome beasts ever to roam our lands. Honour, glory, and a place in Ishgardian legend await those who dare to enter and emerge victorious. Do you have what it takes to claim the title of Champion?At Honour’s Rest, the arena stands ready, its stone walls echoing with the tales of heroes past. Here, beneath the watchful gaze of Ishgard’s nobility, you will face not just monsters but the judgment of your peers and the expectations of a proud nation. Each victory in the Monster Garden brings you closer to glory, with the roar of the crowd urging you on, as the greatest hunters and warriors from all corners of Eorzea gather to prove their worth. The Champion of this tournament will not only earn untold riches but will forever be remembered as a true defender of Ishgard.This is more than a test of strength—it is a trial of spirit, strategy, and skill. To win in the Monster Garden is to claim a place among the honored elite of Ishgard, where your name will be spoken with reverence for generations to come. Are you ready to face the challenge? Honour’s Rest awaits the next legend. Will it be you?Only At Honour's Rest! Where honour never rests~

Combat System

Honour's Rest offers an in-depth, character-driven fighting system complete with modifiers to character stats, and rolls, so that no player ever feels cheated by an unfair system. For more information, please check out our how-to guide to Honour's Rest combat! However, for those who don't understand text-based instruction, we offer a tutorial for combat with each and every event -- including our Monster Garden Tournament!Throughout this guide, we'll be using a few example character sheets!For this first scenario, we’ll be using PVP as an example of our combat system. We have two combatants!Name: Olyviane Haldtstan
HP: 18/18
Attack/Action: +4
Defense: +4
Limit Break: +0
Name: Orleaux Dauphin
HP: 18/18
Attack/Action: +4
Defense: +2
Limit Break +2
To start off, Olyviane and Orleaux will roll initiative (!roll d20 in #rolls) to see who goes first.Olyviane rolls 15, Orleaux rolls 17Orleaux goes first, emoting his attack.Orleaux Dauphin rushes toward Olyviane, swinging his staff at her.Orleaux then rolls to attack, adding his Attack/Action modifier (!roll d20+4), in return, Olyviane rolls her defense, adding her Defense modifier (!roll d20 +4)Orleaux rolls 16 (attack), Olyviane rolls 14 (defense)Olyviane takes damage indicative off the difference
16-14=2
Olyviane takes 2 dmg
Olyviane emotes her taking damage, followed by her counterattackOlyviane fell to her knees as the strike slashed her leg before thrusting her mace at Orleaux.Olyviane now rolls to attack, adding her Attack/Action modifier (!roll d20+4), in return, Orleaux rolls his defense, adding his Defense modifier (!roll d20+2)Olyviane rolls 15, Orleaux rolls 15The two roll equally, and thus her attack is officially parried/blocked/dodged. Since the attack was unsuccessful, she gains +1 to her next attack, stacking on top of her Attack/Action modifier (!roll d20+5).From here, the combat system repeats.-------------------------------------------PVEIn this scenario, Orleaux and Ollie will work together to take down a foe.Unless stated otherwise, the enemy will always go first.The enemy emotes his attack.The Giant Toad leaps into the air, attempting to flatten Olyviane and Orleaux under its gargantuan weight.From here, the DM will roll to attack the players. Unlike players, enemy mobs have no modifiers.Toad Attacks Olyviane
Toad Attack: 18
Olyviane Defense (+4) 5
Toad Attacks OrleauxToad Attack: 6, Orleaux defense (+2) 16Olyviane takes 13 dmg! However, the max amount of damage possible is 10 so nobody can be 1-shot! Instead, Olyviane takes 10 damage, and Orleaux is unharmed. From here, they well emote their attacks, and roll in the order given to them by the DM. This process repeats until the enemy is taken down, or the party fails.----------------------------------------------HealingHealing in our system is slightly different from many other systems. Let’s take a look at an example using Olyviane and Orleaux from earlier.Olyviane’s HP: 8/18 Orleaux’s HP: 18/18Orleaux, a healer, wishes to heal Olyviane.The first heal of any combat scenario is always an automatic success.Orleaux summons his fancy white magic to heal Olyviane.From here, Orleaux rolls a d5!Orleaux rolls 4, healing Olyviane by 4 HPOlyviane’s HP 12/18Once it’s Orleaux’s turn again, he will wish to heal her once more. However, he’s already healed once, and therefore must roll differently to see if this heal succeeds.Orleaux summons more fancy magic to heal Olyviane.Instead of just rolling a d5 to see how many hit points are restored, you must roll 20 versus the DM. If you roll higher, your heal succeeds! Healing using magic is considered an Action/Attack, and therefore uses this modifier. In Orleaux’s case, this is +4 – this +4 is only usable after the first heal.Orleaux rolls 16, DM rolls 15Orleaux’s spell succeeds, roll a d5 to see how much HP is restoredOrleaux rolls 5Olyviane regains 5HP
Olyviane HP 17/18
------------------------------------------Magical ShieldsMagical shields are used as temporary HP which acts to shield the user’s HP. Unlike normal HP, shield points cannot be restored via healing, yet the rolling system to use a shield is exactly the same.In this case, Orleaux is using a shield for the first time in this scenario.Orleaux summons a spoopy magical shield to protect Olyviane.Orleaux rolls 5Olyviane’s HP 22/18Should he wish to summon another shield, he must roll 20 first to see if it’s successful, using his Attack/Action modifier, just the same as healing.Unlike healing, only one magical shield can be applied to a person at any time!------------------------------------------------Limit BreakLimit breaks are considered an automatic success and, in terms of attacks and actions, are the only abilities which can exceed 10 dmg (or 5 healing/shield points). Limit breaking an attack does NOT stack with your attack bonus. In terms of defense, they are capable of adding your LB bonus to your DEF bonus – totalling a maximum of +8 to a defense roll. A defense limit break can also shield the entire team from a single AOE attack, should you choose – such must be specified, however.Limit breaks, however, can only be used a single time per event, and only by a single person. Further, they can only be used if the party falls below a total of 40% HP, or if at least one party member’s HP has been reduced to 0.In terms of an attack limit break, we have Piccadilly, who has a +4 to his Limit Break ability.Name: Piccadilly
HP: 2/14
Attack/Action: +0
Defense: -1
Limit Break: +4
Piccadilly, his strength failing, feels an aetherial power flood through his body, boosting his abilities far beyond his limits.Piccadilly rolls his Limit Break: 15(+4) = 19
DM rolls 2
19-2=17 (max of 10 dmg)10dmg+4(Limit Break Modifier)=14The monster takes 14 dmg.---------------------------------------SkillsSkills are optional, customizable modifiers based on your character’s class, race, and general history. You may have up to 3 skills. Please limit the modifier to a change of 1 point.Skills are abilities which are entirely up to you to design, and may affect any single roll in our system.In this example we have Noé Moreaux, a former Garlean Politician and Military Leader. Below are a number of his skills which affect both combat rolls, as well as non-combat rolls.1.) Career Politician: Having worked a great deal of his life as a lawyer and politician, Noé is quite apt at negotiations, allowing him to gain a +1 on all diplomacy checks and on diplomacy checks he rolls with advantage. If he successfully completes a diplomacy check his next combat roll (either offense or defense, no matter when in the event) is considered a success.2.) Underhanded Dealings: When failing a defensive roll, Noé gains intricate knowledge of his opponent through studying them, and his next combat action against them is upscaled by one roll.3.) Verdant Spheres: The defining, sophisticated tools of the Blood Mage, Verdant Spheres are extremely powerful magical implements, rare and difficult to master. Upon killing an enemy or getting a critical strike, Noé activates one of his Verdant Spheres. He may also sacrifice one HP to fill a Verdant Sphere. He may have up to three active at a time. He may drain one Verdant Sphere to increase an attack by 1, utilizing up to all three per turn if he wishes, or he can sacrifice all three to upscale an attack.Skills are highly customizable, and can be utilized in numerous ways. If you need any assistance in thinking of a skill your character can utilize, please contact Piccadilly. Please also send your skills to Piccadilly for final approval.